Gone are the days when game development was limited only to people who had access to sophisticated premium software and tools, for you have Unreal Engine to your rescue. Unreal Engine is a powerful and dynamic tool currently taking the game development scene by storm, which means there can be a lot to learn when getting started.
In this tutorial we look at using UMG to create a simple widget based 2D UI for your game, as well as the code required to display it on screen. Unreal Engine Part Five – Creating a UI using Unreal Motion Graphics (UMG) Framework We create a TileSet from an existing sprite sheet, define it’s collision settings, then make a multi layered tile map from the results. In this tutorial we look at the process of creating 2D maps. Unreal Engine Part Four – Creating 2D maps using TileSets and TileMaps We are going to look at the difference between Actors, Pawns and Characters, then go ahead and create a Player class that controllers or players sprite. In our ongoing Unity vs Unreal Tutorial Series, today we look at a tying everything we learned together to start making a gain. Unreal Engine Part Three – Actors, Pawns, Character Controllers and Input Handling In the video we also take a bit of a brief detour into Blender and TexturePacker, to render and create our spritesheet. We then follow it up by importing a spritesheet and creating a flipbook animation. In this second part of our Unreal Engine tutorial series, we take a closer look at importing, creating and using sprites. Unreal Engine Part Two- Sprites and Sprite (Flipbook) Animations We then create our very first, very simple, game completely from scratch, implementing the classic Hello World application using a blueprint to control the camera. In this video tutorial we start by taking a look at Unreal Engine, the editor in general and how the various bits and pieces work. Unreal Engine Part One – Introduction, Overview
We also cover exactly what the tutorial series will cover. This video gives an overview of the two engines, their licenses, strengths, features, etc.
If you are willing to take a walk on the wild side, you can install a preview development build of Unreal Engine, this guide walks through the process. This guide walks through so tips for maximizing battery life when working with Unreal Editor. I do a lot of my development on a laptop, often not plugged in. Unreal Engine Development on Laptops: Tips to maximize battery life Also covers importing audio and creating more complex mixed audio. This tutorial looks at playing Audio in Unreal Engine 4, both using PlaySound 2D, at a location or as a component.
This tutorial takes a look at using UMG to create a simple 2D UI for your game and demonstrates the code required to display the UI. We also cover setting your tiles up to work properly with collision detection.Ĭreating a UI using the Unreal Motion Graphics (UMG) Framework This tutorial looks at creating 2D levels by first creating a TileSet then using it to create a multi-layered TileMap. Level creation using TileSets and TileMaps We create a Player blueprint that controls not only the graphics but also the input. In this tutorial we start putting it all together to create a more game-like experience. Pawns, Character Controllers and Handling Input We walk through importing the frames and creating an animation sequence in the Flipbook editor. Flipbooks are a sequence of sprites used to create an animation. This includes importing, using the texture and sprite editors, setting a material and more. Now we look at using Sprites in your game. This includes creating a scene, importing assets, placing things in the map, creating a camera, then a simple blueprint to control it. This tutorial explores creating your very first application.
It walks you around the Unreal Editor showing you how to use the more common features. This tutorial is a getting started guide to Unreal Engine. All coding is done using Blueprints although I may do a follow up tutorial covering the same material using C++. This series is in both text and video form. It is my intention to eventually create an identical series covering Unity, so people can directly compare the workflow of both game engines. This tutorial series covers all aspects of creating a 2D game using Unreal Engine.